Jimmy Chattin - I make better games.

Sunday, October 27, 2013

What I Learned - 15

What I Learned - 10/20 to 10/26


  1. The designer that knows how to code is someone who provides what a user requires while also implementing aesthetics appropriate to the function of the requirement.
    1. Garry Tan; The Value of the Designer Who Code
  2. Facebook uses coders that know how to design on its design team (+1 billion users are on Facebook).
    1. Garry Tan; The Value of the Designer Who Codes
  3. "Gamer" is becoming an unwelcome and exclusionary slur for people who play video games.
    1. Ben "Yahtzee" Croshaw; Don't Use the Word "Gamer"
  4. "If you are a jerk, but your work is amazing, people aren't going to hire you because you are so hard to work with."
    1. Anthony Eftekhari; Interview with the Masters Featuring Anthony Eftekhari
  5. $10 is a horrific hourly rate for anyone in an urban area not wanting to live in poverty.
    1. Discussing new jobs with friends at a Halloween party


Just a heads-up: This coming week will likely be pretty slim in new posts.  Getting ready for GDC Next / ADC in November is going to own my schedule for a while!

Thursday, October 24, 2013

My First Downloaded App: Clobbr

Cover art

--- '+' for positive perceptions of the game; '-' for negative aspects with a suggestion to fix it; '?' for neutral questions left unanswered by the game. ---


  • + Different puzzle pieces alter approaches in going around, over, or even through obstacles.
  • + Every new area escalates what was once a simple solution in the last area into a completely new challenge.
  • + New in-game items encourage experimentation early-on and throughout play.
  • + The game is just pleasant to look at, with each item and figure being easily recognizable.
  • + Music intensifies as time runs down.
  • + Even if time runs out, the puzzle will run its course (sometimes lucky guesses happen).
  • + A single game lasts about 30 seconds, perfect for filling blank spots in the day.
  • + Brilliant catch phrase: "Contains precious, adorable mild violence."
  • - The animation of a puzzle being solved is slow enough to allow the user to start thinking of doing something 
    • A Fix:  Increase the run-time of the puzzle-solving animation by increments of .25 seconds until the player can jump straight from one scene to another.
  • - There is only one music track for the in-game interactive portion of the game.
    • A Fix: If time is short, warp and alter the current soundtrack into a few more pieces.  Otherwise, give more time to new music development.
  • - The game lacks a high-score board, thereby leaving the work of a player to only be seen by themselves and removing a competitive component of the game.
    • A Fix: Include a global ranking system to keep users coming back to better / protect their score as seen by other players.
  • - The bad-guy cat gets all the abuse.  (I like cats!)
    • A Fix: I'm sure PETA would have one.
  • ? Where are the purchasable themes?  The style of this game cries-out for monetized aesthetic downloads.

Clobbr is a really sweet game.  Simply executed while maintaining a complex design, the entertainment in the cute game is accessible anywhere.  Have a minute?  Play a round.  Have two?  Wrap-up an area.  Have more?  They can easily be lost going through the plethora of puzzles (100 in all), trying to unlock more or perfect their own score.

Give Clobbr a chance from the Google Play Store and check it out online; you'll fill much spare time if you do so.  Considering it is the first game from a small group of people, they've gone beyond most new apps out there!

Sunday, October 20, 2013

What I Learned - 14

"TIL what TIL means..."

What I Learned - 10/13 to 10/19


  1. 'TIL' means 'Today I Learned'.
    1. Urban Dictionary
  2. 80% of hires really are referrals.
    1. Bill; Discussion about jobs and the state
  3. Rockstar Games only ever consider potential hires if they are already in the Bay area, and those are for low-entry positions!
    1. Bill; How his friend, the VP of Operations, handles recruiting
  4. We picked a bad time to graduate.
    1. Roy Baron; Discussion over employment opportunities in the game industry
  5. Steepled fingers are an unconsious sign of confidence.
    1. Vanessa Van Edwards; 3 Tricks for Improving Your Body Language in the Office

OK.  Not a whole lot this week.  However, if you didn't catch the Poster article earlier this week, be to check it out!