by Jonathon Banks ( Lead Environmental Artist at Telltale Games )
Telltale used to produce pretty things.
- The team looked at the portrayal of the comic but had to add a style of their own.
- The environment was developed before the zombies and characters.
- Nothing of the characters/environments was done before their concepts were done.
- Comics were used as filler for some concept pieces.
- Puzzle Agent was the source of the visual form.
- Huge saturation and detail proved very important.
- Textures were generally in the format of [highlights and shadows]:[overlayed watercolor textures]:[line-work].
- There is high contrast, with all lighting made from color-key art.
- Depth-fog and color overlays are used for cleanup.
- 30,000 vertices for environments at max.
- Vertex lighting only and no SSAO.
- Keep post-processing pretty limited.
- Reduce the light-map sizes whenever possible.
- No HDR!
- Style guides are a must! Get them and use them!
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