Jimmy Chattin - I make better games.

Sunday, September 9, 2012

It's Game Time pt. 1/3

Guess who's back?  It feels like it's been far too long since I posted.  So far, with the job at Activision complete and week 2 is finishing here at school, I'm ready to start writing.  Without further ado, in no specific order, what I played this summer:



Superbrothers: Sword & Sworcery EP
  • + The most audio-inspiring gameplay felt in a long time.
  • + Visual simplicity doesn't detract from sound design, but is unique enough to keep the player engaged.
  • + Memorable villains and characters.
  • + Calendar-based and rhythm puzzles keep the game fresh.
  • - Calendar-based puzzles may cause frustration if game completion within a time-frame is wished for.
  • - Some trial-and-error is required with fighting.
One of the most refreshing games I’ve ever touched.  What a calming, easy-going game to play; I enjoyed the soundtrack, gameplay, story, dialogue… Plainly, I enjoyed the entire simplicity of the game.  As it’s said, ‘perfection is in simplicity’.  It’s also a great game to play before bed!

Warhammer 40K Space Marine
  • + Space marines feel heavy, like walking tanks.
  • + Splatter-fests give a good outlet for aggression.
  • + Voice-recordings of likely long-dead civilians and soldiers logging the horror of a planetary invasion is… chilling.
  • - There is far too much running through empty halls from one encounter to another.
  • - Getting stun-locked by repetitive mobs is never fun.
  • - A limited enemy variety and short weapon list are quickly exhausted for player interest.
  • - The dialogue writing and delivery are underwhelming at best.
  • - The ending is not nearly satisfying enough for all the work taken to get to the finale.
  • - Aesthetic diversity includes various shades of rust red and dust brown.
I looked forward to playing this game.  The first few levels really kept me engaged in finding new weapons, working out better and better ways to maul enemies, and generally surviving a full-scale planetary invasion.  However, it all becomes rather drab rather quickly, and the whole experience becomes more of an annoying chore to complete than a fun game to play.


The Binding of Isaac
  • + Simple controls combined with complex survival interaction within the game world keep’s the player engaged always.
  • + An immense number of power-up combinations makes play mysterious and exciting when a new ability is found.
  • + Random dungeon generation and skill placement make sure that no dungeon-run is the same as another.
  • + Difficult, quick play sessions keeps a gamer coming back for more.
  • - Difficultly will allow very few of even the skilled from completing this game.
Good for quick pick-up-and-play sessions, don’t go to this game for marathon sessions of rich content.  Personally, I never reached the final level (too dang difficult), but I had good fun when I needed to kill 15 minutes.  The Binding of Isaac won’t win any rewards for redefining the game industry, but for quick, cheap, bloody fun, this title satisfies.


Since I won't keep you past your bedtime tonight, tune-in tomorrow at 8 pm central for part 2!

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