Superbrothers: Sword & Sworcery EP
- + The most audio-inspiring gameplay felt in a long time.
- + Visual simplicity doesn't detract from sound design, but is unique enough to keep the player engaged.
- + Memorable villains and characters.
- + Calendar-based and rhythm puzzles keep the game fresh.
- - Calendar-based puzzles may cause frustration if game completion within a time-frame is wished for.
- - Some trial-and-error is required with fighting.
One of the most refreshing games I’ve ever touched. What a calming, easy-going game to play; I
enjoyed the soundtrack, gameplay, story, dialogue… Plainly, I enjoyed the
entire simplicity of the game. As it’s
said, ‘perfection is in simplicity’.
It’s also a great game to play before bed!
Warhammer 40K Space
Marine
- + Space marines feel heavy, like walking tanks.
- + Splatter-fests give a good outlet for aggression.
- + Voice-recordings of likely long-dead civilians and soldiers logging the horror of a planetary invasion is… chilling.
- - There is far too much running through empty halls from one encounter to another.
- - Getting stun-locked by repetitive mobs is never fun.
- - A limited enemy variety and short weapon list are quickly exhausted for player interest.
- - The dialogue writing and delivery are underwhelming at best.
- - The ending is not nearly satisfying enough for all the work taken to get to the finale.
- - Aesthetic diversity includes various shades of rust red and dust brown.
I looked forward to playing this game. The first few levels really kept me engaged
in finding new weapons, working out better and better ways to maul enemies, and
generally surviving a full-scale planetary invasion. However, it all becomes rather drab rather
quickly, and the whole experience becomes more of an annoying chore to complete
than a fun game to play.
The Binding of Isaac
- + Simple controls combined with complex survival interaction within the game world keep’s the player engaged always.
- + An immense number of power-up combinations makes play mysterious and exciting when a new ability is found.
- + Random dungeon generation and skill placement make sure that no dungeon-run is the same as another.
- + Difficult, quick play sessions keeps a gamer coming back for more.
- - Difficultly will allow very few of even the skilled from completing this game.
Good for quick pick-up-and-play sessions, don’t go to this
game for marathon sessions of rich content.
Personally, I never reached the final level (too dang difficult), but I
had good fun when I needed to kill 15 minutes.
The Binding of Isaac won’t win
any rewards for redefining the game industry, but for quick, cheap, bloody fun,
this title satisfies.
Since I won't keep you past your bedtime tonight, tune-in tomorrow at 8 pm central for part 2!
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