Jimmy Chattin - I make better games.

Sunday, December 23, 2012

Welcome to Fury Void



Greetings, soon-to-be galactic saviors!  I write here to introduce you to Fury Void, a student-project game of top-down, space shooting conquest.  Pitch time:

Fury Void is the game of salvation and fire.  This top-down shooter of planet blasting pits you, the survivor of a galactic meltdown far-far away, against the overpopulated denizens of the galaxy set to self-destruct the same way.  Destroy planets, suns, and civilizations to save this galaxy from a similarly dire fate!


Whew – Now a little back-story to the project.  Fury Void started last year as a hastily contrived pitch to become a game sponsored by the game’s projects course of my Game Design major.  The point I built the game off of was to have a title that could, that would, be completed in a year’s time of part-time work by game design students.  I have seen too many student projects fail due to scope/design considerations to want a game of mine to suffer the same fate.  Team Fury was created with this purpose in mind.

So that leads us to Fury Void.  Halfway through the development timeframe, all but 1 or 2 features have been added.  The game has hit alpha (check it out!), with bells-and-whistles being added daily.  The Facebook page is updated weekly.  In comparison, only one other team (Arcana– good stuff!) has made the same scale of progress, so  Team Fury – as I am biased to say – has been doing quite well.

Expect more info coming from Fury Void in the coming weeks and months as the life of this game comes to fruition.  Like and follow on Facebook for regular updates, including new pictures, videos, and alpha links.

In the comments, do let me know what you think of this, or if you have had experience with Fury Void already, I’d love to hear from you, too!  Take care, and happy holidays!

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