Greetings, soon-to-be galactic saviors! I write here to introduce you to Fury Void, a student-project game of
top-down, space shooting conquest. Pitch
time:
Fury Void is the
game of salvation and fire. This
top-down shooter of planet blasting pits you, the survivor of a galactic
meltdown far-far away, against the overpopulated denizens of the galaxy set to
self-destruct the same way. Destroy
planets, suns, and civilizations to save this galaxy from a similarly dire
fate!
Whew – Now a little back-story to the project. Fury
Void started last year as a hastily contrived pitch to become a game
sponsored by the game’s projects course of my Game Design major. The point I built the game off of was to have
a title that could, that would, be completed in a year’s time of part-time work
by game design students. I have seen too
many student projects fail due to scope/design considerations to want a game of
mine to suffer the same fate. Team Fury was
created with this purpose in mind.
So that leads us to Fury
Void. Halfway through the
development timeframe, all but 1 or 2 features have been added. The game has hit alpha (check it out!), with
bells-and-whistles being added daily.
The Facebook page is updated weekly.
In comparison, only one other team (Arcana– good stuff!) has made the same scale of progress, so Team Fury – as I am biased to say – has been
doing quite well.
Expect more info coming from Fury Void in the coming weeks and months as the life of this game
comes to fruition. Like and follow on
Facebook for regular updates, including new pictures, videos, and alpha links.
In the comments, do let me know what you think of this, or
if you have had experience with Fury Void
already, I’d love to hear from you, too!
Take care, and happy holidays!
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