Jimmy Chattin - I make better games.

Tuesday, April 2, 2013

GDC-1.0-It's Raining New Content: Rapid Test Iterations


by Benjamin Seifert ( QA Lead - Riot Games )

http://www.speech-graphics.com/wp-content/uploads/2013/03/gdc13_logo1.jpg

Look for analysts, not testers.
QA must be ready to commit no matter the project.
QA pick-a-path: Subject Matter Expert (SME), People Management, and Project Management.
                QA should be committed to pick-up on any of these.
Automated testing will catch things such as FPS drops.
Test things to see if it is fun for players.
Feedback playtesting comes in the forms of company play, intra-team, and inter-team play.
“Is the cool new spider monster engaging?” // this is a question on the Twisted Treeline map
QA starts by giving feedback on character concepts.
Challenges: Continual training and innovation along with a lack of documentation.

Strive to reach a 0-bug build.
‘Pain Score’: Each bug has this; if the score is low enough, a build is released.
Content is the lifeblood of LoL.

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