Jimmy Chattin - I make better games.

Sunday, May 5, 2013

GDC-4.0-The Walking Dead: Crafting a Stylized World for the Mature Franchise



by Jonathon Banks ( Lead Environmental Artist at Telltale Games )

Telltale used to produce pretty things.

Pre-Production
  • The team looked at the portrayal of the comic but had to add a style of their own.
  • The environment was developed before the zombies and characters.

Art Process
  • Nothing of the characters/environments was done before their concepts were done.
  • Comics were used as filler for some concept pieces.

Handcrafted Line-Work
  • Puzzle Agent was the source of the visual form.

Colorful Textures
  • Huge saturation and detail proved very important.
  • Textures were generally in the format of [highlights and shadows]:[overlayed watercolor textures]:[line-work].

Atmospheric Lighting
  • There is high contrast, with all lighting made from color-key art.
  • Depth-fog and color overlays are used for cleanup.



Technical Constraints
  • 30,000 vertices for environments at max.
  • Vertex lighting only and no SSAO.
  • Keep post-processing pretty limited.
  • Reduce the light-map sizes whenever possible.
  • No HDR!
Production
  • Style guides are a must!  Get them and use them!

// Up Next: A First Time CEO's Guide to Growing in Mobile

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