Jimmy Chattin - I make better games.
Showing posts with label Rockstar. Show all posts
Showing posts with label Rockstar. Show all posts

Saturday, December 17, 2011

To Dream of an Undead Nightmare


To create an entirely new campaign wrapped in the utility of a DLC is a daunting task, even for an astounding studio like Rockstar.  Creating a living, breathing world of monsters that delivers one of the best, if not the best, stories from an expansion is even more difficult, but Rockstar’s done it with the stand-alone zombie western Red Dead Redemption: Undead Nightmare.

When first entering Undead Nightmare, I was dropped-off exactly at the midpoint of the original Red Dead Redemption game, enjoying the easy life set for me from the first game.  Though to know what happened before is helpful in grasping some of the relationships the characters have with each other, Rockstar delivers enough ambiguity to keep the relative histories vague for new players, while retaining the entertaining nostalgia veteran players have from the first game.  So armed with this inside knowledge, I begin.

Immediately, the game is filled with hair-raising action, as John Marston (the protagonist of RDRUM) battles his friends and family in his nightwear.  To uncover why his loved ones are attempting to maul him, he sets off to find associates from his past for a cure.  However, it is soon discovered that the undead are stampeding (ok, ‘shambling’) all over the western frontier.  This began a long and beautifully crafted campaign for my next 10 or so hours.

Initially, the world is quite unforgiving.  Hordes of undead soak ammo like sponges to water.  I found myself madly fleeing through the crowds to snag a bullet or 2 from foes finally laid to rest, all the while kiting a mob behind me.  Many times I got surrounded, eaten and beaten to a pulp in mere seconds of melee.  Even after more powerful and efficient guns are found late-game, with ammunition no longer a major crutch of play, it was easy to become stunned into bloody submission by being pulled off my horse, run-over by bullish zombies, and utterly engulfed in a throng of putrid, violent limbs.  Certain perks and steeds help Marston on his way, but no matter the unique brutality of some weapons exclusive to RDRUM, zombies don’t care if their buddies vaporize next to them, as long as the player ends as the main course.

 Galloping through New Austin, I was exposed to many branching theories as to why the world was in chaos.  The uniqueness of the ‘why’ Armageddon’s happening really speaks to Rockstar’s insight into the disorganization that may occur in society, and lends to a believable backdrop of the stereotypical zombie apocalypse scenarios modern culture holds.  Included are some tragically comedic breaks in the pressure of the plague, but those may be Undead Nightmare’s weakest points.  Some of the ‘humor’ is over-done in a way that almost caused me to feel bored, or made it apparent that the situation was beyond ridiculous.  There are points in the game where John Marston could easily save those he knows from undead consumption, but chooses not too; instead, neither ending their suffering before they die, or ending their damnation as undead.  This was not a flavor I am used to from Red Dead Redemption, thus is the only real deviation from the norm that partially subtracts from the game’s experience.

Overall, this one-disk, stand-alone game was truly a blast to play.  Having barreled through 100% completion, I feel that the West has been won, despite the hocus-pocus dealings of its inhabitants.  I can’t say that there is a plethora of stuff to do after completing the main story, but the things to do won’t make you feel worse toward the game in any way.  And heck, it is always fun to expunge zombies with explosive cannons!  So, especially concerning that this holiday season is coming up, I suggest nabbing this good game for no more than $15, even if the parent game, Red Dead Redemption, hasn’t been played (though, if it hasn’t, GO OUT AND PLAY IT NOW!!!).

But, before I go, here is something new I am going to try after all posts from now on: my ‘critique!’  Let me know how if this works, and take care.

  • + Use of zombies plays to cultural stereotypes, instead of trying to hide the fact of how cliché it is.
  • + A model of how to construct an apocalypse in history usually reserved for modern times.
  • + Varied, one-of-a-kind weapons with quite pleasing effects of destruction.
  • + Nostalgic enough for familiar players; ambiguous enough for new players.
  • - Not much to do after the story is completed.
    • A fix: Include an exclusive end-game monster or series of clean-up quests to keep the player engaged.
  • - Overused, sometimes misplaced, humor situations that seem unrelated to the fiction of the world.
    • A fix: Lend some of the classic RDR investment by the player into the cut scenes, so as to keep the gamer concerned, even if not providing as much tension.

Tuesday, October 4, 2011

A Cowboy's Story

Red Dead Redemption is one of the deepest games I have ever played. I enjoyed my entire trip through it. Thank you, Rockstar. You've outdone yourselves.

Sigh... Now that that is over, on to an actual review!

If you've been keeping up with my blog from the beginning, you should recall my post about my initial impressions of playing RDR (follow along here: http://gamesoftaste.blogspot.com/2011/09/labor-day-and-rdr_05.html). I gave it praise for its tendency to pull the player in without the player even realizing it. Saying that, I continued to drift in and out of focus with the story, instead traipsing-off into the blazing deserts or the snowy forests to pursue vicious bears or pretty flowers.

I also gave high remarks to the narration of the game. Redemption blows away some of the most respected novels of our time for its wittiness of character, the memorable nature of the cast, and the broad-scoped adventure that is tied nicely in plot twists and climaxes that will make your head spin. Not everything is as it seems, and not everyone can keep their word. The fact that Rockstar allows for the player to become not just attached to a warrior, but to a husband and a father, then rips it all away is liable to make RDR a nominee for an Oscar or Tony or whatever award best fits the video game medium.

Speaking of awards, where's the Grammy for Red Dead Redemption's soundtrack? At the roll of the credits after waging my virtual war, I ignored the world just to listen to the music as it played. The tunes tugged at my already sore heartstrings. Great music in a game? This title certainly a source for it!

Now, even though I made it through the entirety of the story (for those of you who have not seen the credits roll, you have much more to do), I feel like my tale is not over. But what more is there to do? I can't say more without a spoiler warning, but my need to be a crusading cowboy is not satiated. Luckily, a friend of mine has handed over Undead Nightmare, a brand-new campaign set in New Austin (the area of RDR), rife with rascally zombies. I can't wait! This gunslinger isn't holstered yet.

Well, Red Dead Redemption is a superb game. I won't bore you with more pettiness of explanation if you have not at least laid hands on it yet. However, I must beg you to do something good for yourself, and buy/borrow/play this excellent experience like none other. Rockstar's performance here will be remembered for a long, long time.

Thanks for read! See you next time! But before you go, don't forget to bookmark/comment/share this Games of Taste blog. Adios.