Jimmy Chattin - I make better games.

Wednesday, October 17, 2012

Gathering the Magic



Magic: The Gathering, an epic fantasy trading card game.
  • + All aspects of the game are relentlessly balanced.
  • + Cards released a decade ago are still viable in modern strategies.
  • + Card visuals are aesthetically appealing.
  • + Playing the right card at the right time gives great player feedback.
  • + Standard naming and sentence structure for card effects makes for an easy read.
  • + Many people are passionate about the game, and many more play it regardless.
  • + There is a robust economy in card selling that gives real-world value to any deck.
  • + The game boasts cards and decks for any type of play-style: aggressive, defensive, manipulative, etc.
  • - Some cards are just plain worthless.
    • A fix: Add either lore-centric flavor text to each and every card.
  • - Constant updates to the card library render some decks illegal in ‘official’ play.
    • A fix: Gradually phase-out older cards.


Magic: The Gathering is the forefather to trading-card games like Pokemon, Yu-Gi-Oh!, or any game where collectors ‘battle’ each other with their cards.  MTG has been around awhile; such age brings a respect and an ability not matched by any other card game.  An appropriate point here is that MTG has been balanced, play-tested, and updated to the point of near perfection; new tweaks are needed always, but core gameplay cannot be faulted for anything.

My experience with MTG has been one had at a distance.  I only recently garnered my own Black and Red deck which now allows me to play against others (and not get trounced), but the rules and basics have been known for awhile.  Gameplay steps are well laid-out, card effects are usually very descriptive, and the entire experience comes together in a rock-solid package sure to please.

I can’t say that I’ll start buying new cards, but what I have right now give me a fun enough time.  That trait itself is stellar; one good deck is all that is needed for play.  Magic: The Gathering is an old game, but it only shows age in the thoughtful development in its design.  If the opportunity presents itself, play a game of MTG for yourself; who knows, you may even want to get a deck of your own!

Tuesday, October 16, 2012

So Many Posts!

Greetings, all!  I have been, shall we say, a bit lame on keeping posts up?  Don’t judge me yet!  There’s been a lot getting done: pulling the Nanocon Convention together, spearheading the student project Fury Void, and attending the Game Developers Conference Online this past week.  So, what does this all mean?

Well, there are some game posts in the works.  I now have enough cards to wield a Magic: The Gathering card deck; let’s say that I am very enthused about the game.  Chess is a classic game; of course I’ve played it earlier in my life, but just recently the game has made it back into my awareness.  Ever heard of War Commander, a massive Facebook game from KIXEYE?  You soon will.

OK – some typical games have been played; what about this Fury Void project?  Fury Void is a work in progress, and a separate website will be formed soon to log what is going on.  The website’s release will coincide with the first alpha version of the game scheduled for mid- to late-November.

Now, how about GDCO?  Let me say that it was amazing.  I took plenty of notes myself, learned many things, and all of it I hope to relay to you.  Expect a clean write-up of my studies very soon!

Be sure to check back soon – there are tasteful games to review!  Take care, and see you in a bit.

Wednesday, September 26, 2012

Olympics of Games



Playing a lot of games that are strange and unusual takes skill and ingenuity.  I recently competed in a ‘Video Game Olympics’ where 16 players worked together and apart to complete a number of unrelated games to find who is a champion of gaming champions.  To get to business, peruse this list of games and how I handled them in the competition!