Jimmy Chattin - I make better games.

Thursday, November 15, 2012

Check Mate



Chess

  • + A balanced system for any player.
  • + Highly developed.
  • + Refined to the point that most games can only dream of.
  • - Some foreknowledge needed for play.
    • A fix: Encourage popular culture to enjoy and play more Chess games; having Wikipedia handy also helps.
  • - Massive skill differences between the population of players.
    • A fix: Warn players to know who they may be playing a game with.


Chess, ‘the game of kings’.  For many hundreds of years, this board game has been developed, refined, enjoyed, and agonized over by countless numbers of players.  Recently, I’ve picked-up the physical pieces and played a few games; a spoiler Is that I really enjoy this gameplay experience.

Chess, for one, is a game that one must know how to play; there is no ‘jump right in’ solution.  This is a rare thing, though; one of the most well-known games out there is Chess.  However, this familiarity widens a gap of skill that is – shall we humbly say – immense between a ‘casual’ player and a master.  A simple request for a game can quickly become a one-sided trounce, as player A utterly destroys player B.

Though such an event can occur, it is skill that is at work, not an unbalancing of the game; the rules are clear, they are concisely the same for all players, and they are simple.  This game is a supreme example as to why ‘perfection is simplicity’; the basic mechanics governing the game and its units lead to more strategy than any current video game.  Heck, the number of outcomes of any game will crash even the most powerful computer when the machine thinks about it!

There’s not much new to say about Chess; it’s been played since before you or I were born, hundreds of years before even the creation of many countries.  It’s not just survived that time, but flourished, and I, for one, have a marvelous time when I play a match.  Though not for the most casual player, Chess is definitely a game of ‘kingly’ value.  Check that, mate.

Tuesday, November 13, 2012

Hark - It's Hawken



From the Beta:

  • + Adrenaline-pumping action of explosions, dust, and smoke.
  • + Full customization of armaments to fit every play-style.
  • + Combat takes place in 3-D space; levels above and below the player are planes of fighting.
  • + Feel like piloting a mech when moving.
  • + Great aesthetics of a dreary sci-fi world.
  • + Free to play!
  • - Some better upgrades that affect play can be bought.
    • A fix: Use Valve’s game model of making anything that can be bought an aesthetic feature only.
  • - No instruction is given as to what elements are in the HUD.
    • A fix: Include, in the Options menu, a simple screenshot of the HUD with all features tagged.
  • - Some game modes are not intuitive for what is supposed to be done.
    • A fix:  At the start of joining a match, display a quick-but-detailed set of what to do in a game mode.


Hawken can’t go Gold soon enough.  It’s free-to-play, looks great, gives superb action, and – possibly the most important note – it’s a mech game!  But what’s the meat of the game?

Jumping in, the first thing I noticed was the HUD system.  Dials, gadgets, and meters are built into the mech canopy; however, only through experimentation could I figure-out exactly what everything does.  There is not a starter-guide to what everything represents.  The saving grace is that 5 minutes of gameplay stressed every point of the system, showing-off the full limitations of my mech.

In every match, firing and getting fired upon was enjoyable.  The rattle of machineguns, the pop of rockets, and the clink of grenades were full of life.  Flashes, smoke, and explosions lent themselves to visually, acoustically, to an aesthetic of the dystopian world of Hawken.  Activating jump-jets gave me an excellent view of the entire playing field through my mech’s cracking canopy.

Cracking canopy?  Smoking engine?  Just taking too much damage?  Hawken gave me the ability to repair that damage.  Shutting-down my mech, a little drone pops-out to buff my combat machine.  However, the ability was balanced, as I couldn’t move when being repaired, and I couldn’t act right away if a rocket was aimed at my face.  The only issue seemed to be that it took me out of the action for too long, breaking the flow of gameplay.

Damage could come from above or below, left, right, forward, or backward.  Hawken delivers play in 3 dimensions; jump-jets give a quick traversal option for handling the many tiered arenas of the game.  I never knew when the next unseen baddy would take a potshot at me; such a setup made me think of strategy and tactics in a whole new way.

To cut my gushing short, Hawken is a fantastic game, not even getting out of Beta.  Despite no exposer to, let’s say, a story while in-game, the mechanics are solid, the visual quality is on a professional level, the sound is vibrant, and the gameplay is quite satisfying.  I had a great time playing this game; I hope you get a chance to jump into this mech-genre reviving title sooner rather than later!

Sunday, November 11, 2012

IGDA Nanocon Notes - The Lens of Truth

The Lens of Truth: Real World Adaptive Level Design
Speakers: Chris Totten (Art Director E4 Software) and Josh Lynsen (Creator of StreetPass Network)
--
How did we get here?
                How Chris got here:
Architecture Masters -> self education in Blender -> Teaching on game development -> writing on game development -> doing game development
Be self-motivated.  Put the time in.  It will work for you if you keep your head down and hit the grind-stone.

                How Josh got here:
                                Take the skill in your day job and apply it to what you want to do in game making.
                                Do things that apply to a part of game making.
--
Use virtual clues for real-life treasure.

How to deal with structures that already exist
                Use Urbanism
                                - Large spaces can keep people away from each-other
                                - Paths, districts, nodes, landmarks allow for meeting
                Connectivity
                                - Cell phones/internet create a damaging interaction issue

Adaptive Game Reuse - take a game and re-center it around a place
                1) Games that enhance
                                - Simple mechanics to real-world situation
                                - Ex: item finding to explore locations
                                - Ex: virtual art/characters in real locations
                2) Games that pervade
                                - Events can only be executed in specific locations
                                - Going from point A to B affects the virtual world
                                - Ex: passing someone in life gives virtual goods/action
                3) Games that rehabilitate
                                - Jane Megonigle
                                                - Works on games that makes the world better
                                                - Gamify basic actions in a positive way
                                                - Ex: Tombstone Hold'em, Cruel to be Kind
                                - Gamifying a common feature/location
--
Chris and Josh: Creating a ‘Hometown social game’
            1)      Goals
                                Revisit hometown and bring welcome visitors
                                Support local business and institutions
                                Inject new life into smaller/shrinking cities
                                Maintain links to - and value - your past
            2)      Platform
                                Facebook, Google Plus or other social network
                                Any communal posting area that supports photos/discussion/moderation
            3)      Guiding principles
                                Large amount of local control
                                Encourage tourism as much as revisiting
                                Especially support volunteerism
                                Especially support local festivals and city events
            4)      Example point system for pictures taken:
                                2 - you in town
                                5 - you and local landmark
                                10 - you supporting local business
                                50 - you volunteering at local charity
                                50 - you at local festival
            5)      Rewards
                                Game enjoyment and community support
                                Gold, Silver, Bronze involvement rankings
                                No specific leader-boards
                                Less about competition, more about involvement
            6)      Notes
                                No specific hometown?  You are a nomad player.
                                National chains ineligible for business photos.
                                Chambers of Commerce could be local bases.