Jimmy Chattin - I make better games.

Sunday, November 11, 2012

IGDA Nanocon Notes - The Lens of Truth

The Lens of Truth: Real World Adaptive Level Design
Speakers: Chris Totten (Art Director E4 Software) and Josh Lynsen (Creator of StreetPass Network)
--
How did we get here?
                How Chris got here:
Architecture Masters -> self education in Blender -> Teaching on game development -> writing on game development -> doing game development
Be self-motivated.  Put the time in.  It will work for you if you keep your head down and hit the grind-stone.

                How Josh got here:
                                Take the skill in your day job and apply it to what you want to do in game making.
                                Do things that apply to a part of game making.
--
Use virtual clues for real-life treasure.

How to deal with structures that already exist
                Use Urbanism
                                - Large spaces can keep people away from each-other
                                - Paths, districts, nodes, landmarks allow for meeting
                Connectivity
                                - Cell phones/internet create a damaging interaction issue

Adaptive Game Reuse - take a game and re-center it around a place
                1) Games that enhance
                                - Simple mechanics to real-world situation
                                - Ex: item finding to explore locations
                                - Ex: virtual art/characters in real locations
                2) Games that pervade
                                - Events can only be executed in specific locations
                                - Going from point A to B affects the virtual world
                                - Ex: passing someone in life gives virtual goods/action
                3) Games that rehabilitate
                                - Jane Megonigle
                                                - Works on games that makes the world better
                                                - Gamify basic actions in a positive way
                                                - Ex: Tombstone Hold'em, Cruel to be Kind
                                - Gamifying a common feature/location
--
Chris and Josh: Creating a ‘Hometown social game’
            1)      Goals
                                Revisit hometown and bring welcome visitors
                                Support local business and institutions
                                Inject new life into smaller/shrinking cities
                                Maintain links to - and value - your past
            2)      Platform
                                Facebook, Google Plus or other social network
                                Any communal posting area that supports photos/discussion/moderation
            3)      Guiding principles
                                Large amount of local control
                                Encourage tourism as much as revisiting
                                Especially support volunteerism
                                Especially support local festivals and city events
            4)      Example point system for pictures taken:
                                2 - you in town
                                5 - you and local landmark
                                10 - you supporting local business
                                50 - you volunteering at local charity
                                50 - you at local festival
            5)      Rewards
                                Game enjoyment and community support
                                Gold, Silver, Bronze involvement rankings
                                No specific leader-boards
                                Less about competition, more about involvement
            6)      Notes
                                No specific hometown?  You are a nomad player.
                                National chains ineligible for business photos.
                                Chambers of Commerce could be local bases.

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