Jimmy Chattin - I make better games.

Friday, November 2, 2012

GDCO Notes - Game Narrative Tutorial, The Last Few



Tutorial #6 
Play, Don’t Tell: Interactive Storytelling 101
Speaker: Tobias Heussner (Bigpoint)
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Start Constructing a Narrative:
1)      What's Player Agency
2)      Player is the Storyteller
3)      What's Narration Perspective
4)      Define who the Player thinks they are
a.       Defines their desired range of possibilities

Styles of Narration
1)      Quest-based – someone whats the player to do something for a reason
a.       Reason/motivation is the story
b.      Quest tasks are tools
c.       Chains can share meta-plots
2)      Event-based – something happens and forces the player to react
a.       Highly dynamic/scalable
b.      Depends on staging
c.       Expensive/complex
d.      A location is not an event!
3)      Mission-based / Level-based / Environmental / Cutscene / Combinations of styles

Starting a game narrative, the author only has 3 minutes to tell a compelling story.

Play the story!  Don't tell it!  And telling equals reading/watching cutscenes.


Tutorial #7
That Shadow’s Got a Story for You: Environmental Narrative
Speaker: Toiya Kristen Finley (Schnoodle Media)
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Environmental Narrative
1)      Used in: plot, character development, mechanics, etc.
2)      Documentation
a.       What is the purpose of the location?
b.      Mechanics/level design say what about the world/characters?
c.       The location elicits what emotional state?
d.      What is the art/sound supposed to convey?

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