Jimmy Chattin - I make better games.

Sunday, October 13, 2013

What I Learned - 13

Go to the GDC Vault; there's some really cool stuff there, and most of it is for free!

What I Learned - 10/6 to 10/12
  1. When highlighting and shading, other than the primary color, matte surfaces should resemble 2 additional shadows, while shinier surfaces have 1 shadow and 1 highlight.
    1. Adrien-Luc Sanders; Flash Animation 5: Creating a Complex Character of Movable Parts
  2. "That which gets measured gets done."
    1. Travis George quoting Mark Merrill; Letting Go: Creating Self-Managed, Self-Directed Teams
  3. Let the individual members of a team do their own retrospective; they and everyone else knows what went wrong, while they get to own what went right.
    1. Travis George; Letting Go: Creating Self-Managed, Self-Directed Teams
  4. Scheduling early peer review that is positive and free of repercussions is a great way to check the progress on projects their creators are coy about.
    1. Tom Cadwell; Designers are Human Too - Causes of Poor Design Decisions
  5. "Psychology research shows a drop in creativity and attention after 15 minutes, and major deficiencies by 1 hour."  Long design meetings.  Don't do them.
    1. Tom Cadwell; Designers are Human Too - Causes of Poor Design Decisions
  6. "Game development is a team sport."
    1. Marc Merrill; League of Legends Retrospective: One Year Later
  7. A game requires a monitization strategy that "compliments" it from day one, otherwise it will be a lot of wasted effort and subject of scorn.
    1. Marc Merrill; League of Legends Retrospective: One Year Later
  8. [Not something learned but something that needs reiteration] "Gameplay trumps art needs."
    1. Marc Merrill; League of Legends Retrospective: One Year Later
  9. Service can be seen as an investment by an organization into their community and product base.
    1. Marc Merrill; League of Legends Retrospective: One Year Later
  10. Jealousy is a great tool that can be used for weeks and weeks, if not longer.
    1. My aunt Linda; Reference to an older dog not bolting when a puppy is around
  11. Numinous - Describing an experience that makes you fearful yet fascinated, awed yet attracted - the powerful, personal feeling of heing overwhelmed and inspired".
    1. Martijn Schirp; There's a Word for That: 25 Expressions You Should Have in Your Vocabulary
  12. The sky is as much a character in games of this millenium as anything else.
    1. Dave Dunn; Pubcast Happy Hour 3: Bungie Studios Special
  13. NBCI attacks = Nuclear Biological Chemical Information attacks available in the modern age of hostility and warfare.
    1. Neal Stephenson; Snow Crash

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