Hello, folks!
We kids here on Team Squaybies have been hard at work ironing out the nitty-gritty details on Mami, our brooding game with gluttonous spirits and twisting choices!
This week and last saw a lot of improvement over our design. Serving as QA Lead, I was able to get some initial feedback from people outside Team Squaybies over what their thoughts were on a summary of the Design Doc and the mechanics. The results were very promising, with some decent praise and useful critiquing over what the game sounds like now. Heck, the suggestions and questions asked are going to keep myself and the other team leaders reiterating for a bit!
Past my time asking questions, writing summaries, and submitting reports, I've been assisting the art personnel with initial concepts on a few of the spirit enemies encountered in the game. These spirits are from the "small" category of enemies faced in the game. The spirits hail from the "physical" level, the first location after the tutorial. Check them out below! (Be it known that I and the rest of the team have permission to divulge our own work.)
Rocky 1 - Likely to be reused as an "order" spirit. |
Rocky 2 - The team voted, and this is our small "physical" enemy. |
Rocky 3 - Another "physical" along the lines of Rocky 2. |
The Rocky series is a set of 3 concepts that took 14-20 minutes apiece to compose. Should the "order" mini spirit be renamed? Spiky seems fitting, but let me know what you think! All comments are greatly appreciated, so please, leave 'em.
See you next time. Be prepared for either more from Team Squaybies or a review of the renowned Demon's Souls. The latter might be a while!
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