Hello, dear readers!
Apologies for the lack of postings this past week. My excuses are that Mami has been busy with practicing and implementing presentations not only for our peers, but for some influential persons who will be here next week; more on that later. The other justification for putting off posting is that Demon's Souls is plain hard! But maybe it'll finish-up this weekend...
Before continuing, it is highly suggested that previous posts about Mami have been read so that you may get the greatest satisfaction from this blog post!
Anyway, I was talking about a Mami presentation. This presentation will be on Wednesday the 26th, for a group of peers and Center of Excellence (a far-reaching honor society-like group) members from the area. In one hour of time, we will be discussing how our game works, the ideas behind it, and how blatantly awesome we are.
One thing that can be shown off this next week is the finalized pool of concept for vectorizing our first level spirit enemies, another being the place-holder vectorizations of our main character and Eth, the guardian spirit. The place-holders are pretty refined, but lack an asthetic coating, plus still need to be given internal structure so they may move. These are are fairly simple tasks, but will they be ready for next week? We'll have to see!
The CEX members may also be interested in our mechanics for lighting and movement. The illustrious Travis on our team has been working diligently on getting our character to move in this, that, and the other direction, and is nearly finalized with that section of ActionScript (the programming language in Flash we are using to give ... well, action to our game). Just last week I found excellent source code for giving the illusion of glowing by unmasking (letting us see through) various layers in the game world. That code can be found here. Travis took this and the code seems to be working super smoothly with our own.
Next, what have people thought of Mami so far? Well, I took it upon myself as QA Lead to find out! Last week saw me take a summary of our Design Doc and the mechanics of Mami to random people willing to read them, recording their reactions, thoughts, and suggestions of the game. Overall, they enjoyed the concept of what we're trying to convey, saying things along the lines of how they "loved the name, the OMNON Bar," and "straightforward, interesting design." That was an ego boost, but the reviewers also had some serious questions and critiques to Mami. The idea of merging the aura powers that Eth collects, along with the thought of Eth getting full were brought up. Those and other notices were brought to our attention and quickly addressed. So, we're onto our new iteration of the Design Doc! I'll post the design summary and the mechanics summary later, and would greatly appreciate your input on them.
So far so good. Team Squaybies is relatively on schedule, and we're not letting Mami down! Wish us luck next week, and again, please give the summaries a read once I get them up. Thanks!
After the summaries, I hope hope hope that my next post will be about Demon's Souls...
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