It seems to be the only thing I finish these days, but here
is another demo analysis. This time I
spent not more than 45 minutes in Dragon's
Dogma, but found a lot interesting about it; the game has a very familiar
feel, but changes the formula to offer a new breadth of experience.
That familiar feeling I reference is that of a widely
popular title, Dark Souls, only
without the hair-pulling difficulty.
Anyone who has picked-up Dark
Souls will find the presentation very similar, and makes for a quick
transition into the world of Dragon's
Dogma.
Speaking of difficulty, the demo was not tough in any way,
shape, or form; a bit too easy, in fact.
With epic monsters of scale and ferocity, battles felt hollow, as all
conflicts devolved into rabid button-smashing party. And with the allies (known as “pawns”) the
game gives the player on their journey, those NPC’s do their job well, making
any fight very one-sided.
Movement is quick and fluid in this world. I felt, while dashing from halls to vast
chambers, climbing cliffs of rubble to new areas, ect. was well executed. While running around, I can’t help but
mention that the graphics are top-notch.
Fur and flesh, cloth and steel, rock and brick all are rendered in
eye-pleasing fashion.
Now, if only sound followed the route the visuals took. Physical actions taken leave nothing in the
ears of the player, making it seem that the virtual warrior-avatar is more
flying ghost than human. NPC’s are also
a very talkative bunch; they give you hints and notice of their actions towards
you (healing, fighting, etc.) but talk over each other in such mass, that,
especially when engaging an enemy, speech just becomes a mass of neglected
gibberish.
I have to admit that I enjoyed the combat system the most,
despite button mashing. Quick attacks
flayed my opponents with due haste. If
an ally grabs an enemy in a brawl, the game gives a bullet-time effect letting
you know to skewer the poor sap in the clutches of your buddy. Some of the bigger monsters require you to
jump on them, crawling up to slay their menacing hides up-close-and-personal.
Overall, I had fun with Dragon's
Dogma’s demo. It could have been
longer, and is in need of a tweak here and there, but this is a demo, and even
the issues I had didn’t ruin the experience for me. This game drops in May, and from what I can
tell, it will be one worth picking-up.
This week is finals here at school, so I may not be around
for a time. Don’t worry – I’m nearing
completion of the original Half Life,
have some news about Activision, and
will be needing your insight on a game being constructed in a few months. Take care until that content comes rolling
out.
- + Familiar style for players of Dark Souls.
- + Smart and effective NPC allies/pawns.
- + Smooth controls, whether travelling in the world or battling its denizens.
- + High-quality graphics.
- + Ease of getting into the game.
- - It is easy to delve into button-mashing, leaving no room for skills.
- A fix: Make for more aggressive enemies that will adapt to melee patterns.
- - Dialogue is all over itself.
- A fix: Include a code check to limit the chattiness of NPC’s if others are speaking.