Easter Break: a terrible holiday. No, it’s not the ham, or the eggs, or the religious aspects about it; it has to be the block of time it takes from the two weeks the holiday falls between.
Thus, 4 days will be lost between this week and next as colored orbs are sought for and pigs are slaughtered. I pause here as I look upon a wall of stories yet to be completed for Mami… Though a break is much appreciated from the grind of collegiate life, I shudder at how far back Team Squaybies’s development is likely to be.
Despite the woes to come, I must mention the success of Sunday night’s Fools Day game faire. Both Team Squaybies and Perpetuam Memoriam had a great showing, with playable demos and a large contingent of group members able to attend. After playing some other games at the faire, Mami received some usable quality assurance testing from an attendee, which our illustrious lead coder found and amended.
Speaking of programming fixes, remember the issue of not loading into the next level at the correct frame? That was fixed at the faire, too. Thus, after also garnering video recordings of the commendations put forth for the games I’m working on, our team handled some nagging issues in the various program features.
So, progress was made in this short week. There likely will fail to be much coming up at least through the start of next week, but I know Team Squaybies can pioneer like the best of them. Take care, and have a restful weekend!
P.S. Long title FTW.
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