Next week is Finals Week.
Thursday’s final presentation of Mami
will be the final showing of the game.
There is more work to do before then, but the grind to next week’s
deadline goes on.
The project manager and I have been working together to
ensure our levels work without incident; jumping from platforms to platforms,
triggering puzzles, shifting into walls, attacking, and getting stuck in
corners are just a few things we tried and edited in regards to what came up. Anything that couldn’t be handled by the
simple moving and resizing of collision boxes I recorded in a QA to-do spreadsheet
for later. If I may say so myself, it
was good quality assurance!
Other work going on in Team Squaybies would have to be the
finishing of giving visuals to the platform collision boxes. Further, the final rendering of the player
character animation has entered its final phase; it’s implementation happens
later today. Finally, the chief coder
has been working on smoothing the corners of certain mechanics, allowing for
appropriate player engagement.
Well, it’s been a good semester. Let’s finish it strong! Take care until next week, where I’ll be
writing a “post mortem” of the whole project.
See you then.
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