Jimmy Chattin - I make better games.

Friday, April 27, 2012

The Last Week - Mami Update


Next week is Finals Week.  Thursday’s final presentation of Mami will be the final showing of the game.  There is more work to do before then, but the grind to next week’s deadline goes on.

The project manager and I have been working together to ensure our levels work without incident; jumping from platforms to platforms, triggering puzzles, shifting into walls, attacking, and getting stuck in corners are just a few things we tried and edited in regards to what came up.  Anything that couldn’t be handled by the simple moving and resizing of collision boxes I recorded in a QA to-do spreadsheet for later.  If I may say so myself, it was good quality assurance!

Other work going on in Team Squaybies would have to be the finishing of giving visuals to the platform collision boxes.  Further, the final rendering of the player character animation has entered its final phase; it’s implementation happens later today.  Finally, the chief coder has been working on smoothing the corners of certain mechanics, allowing for appropriate player engagement.

Well, it’s been a good semester.  Let’s finish it strong!  Take care until next week, where I’ll be writing a “post mortem” of the whole project.  See you then.

No comments:

Post a Comment