Tutorial #6
Play, Don’t Tell: Interactive
Storytelling 101
Speaker: Tobias
Heussner (Bigpoint)
--
Start
Constructing a Narrative:
1)
What's Player Agency
2)
Player is the Storyteller
3)
What's Narration Perspective
4)
Define who the Player thinks they are
a.
Defines their desired range of possibilities
Styles of Narration
1)
Quest-based – someone whats the player to do
something for a reason
a.
Reason/motivation is the story
b.
Quest tasks are tools
c.
Chains can share meta-plots
2)
Event-based – something happens and forces the
player to react
a.
Highly dynamic/scalable
b.
Depends on staging
c.
Expensive/complex
d.
A location is not an event!
3)
Mission-based / Level-based / Environmental /
Cutscene / Combinations of styles
Starting a game
narrative, the author only has 3 minutes to tell a compelling story.
Play the
story! Don't tell it! And telling equals reading/watching
cutscenes.
Tutorial #7
That Shadow’s Got a Story for You:
Environmental Narrative
Speaker: Toiya
Kristen Finley (Schnoodle Media)
--
Environmental
Narrative
1)
Used in: plot, character development, mechanics,
etc.
2)
Documentation
a.
What is the purpose of the location?
b.
Mechanics/level design say what about the world/characters?
c.
The location elicits what emotional state?
d.
What is the art/sound supposed to convey?
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