Jimmy Chattin - I make better games.

Thursday, September 12, 2013

Drones, Violence, and Decisions: Black Ops II





--- NOTE: Call of Duty: Black Ops II was watched on a very comprehensive Youtube playthrough.  Only single-player campaign was viewed. ---

--- '+' for positive perceptions of the game; '-' for negative aspects with a suggestion to fix it; '?' for neutral questions left unanswered by the game. ---


  • + Intense action is followed by periods of calm to give the player a break.
  • + Old history and new technology blend together in various environments.
  • + Drones!  EMPs!  Active camo!  Warfare of today brought to tomorrow in epic fashion.
  • + Optional strike missions don't force the player's dynamic story to change.
  • + Lots of decision-making moments throughout the game.
  • + Different endings!  In CoD!
  • - Senseless violence permeates throughout the game, whether it is killing hundreds of soldiers, dead civilians, or up-close brutal murders. 
    • A Fix: Make the enemy NPCs smarter and more strategic (to reduce the amount of human cannon fodder required), while also keeping any close encounters tactful.
  • - Who the F- is <insert any bad-guy here>?
    • A Fix: Give documents in-game prior to a mission to show who the target is so they are recognized in-game.
  • - The NPCs acting 'cool' when still in a hot zone breaks the connection between the player and the game character.
    • A Fix: Keep the characters as on-edge as the player would be after having gone through an intense situation.
  • - A lack-luster driving section in a game with great piloting sequences elsewhere is a major let-down, no matter how quickly it is over.
    • A Fix: Don't cut the driving mechanic's budget, or remove the feature from release!
  • - Violence against women (dance club hold-up; prolonged death of an important character) is prolonged and very high-tier when compared to male character deaths.
    • A Fix: This is a can-o-worms.  Just know that there are better ways to empower and remove women from subjugate roles in games.
  • - NPCs don't scream when their knees are blown-out with a shotgun; this is completely unrealistic, no matter how 'tough' a person is.
    • A Fix: Blood-curdling screams all the time! 
  • - There isn't a reason why either that the president is in danger or why the president is being taken further into a dangerous city.
    • A Fix: Evac the VIP out of a city instead of moving her into it.
  • ? Why is there no mention by anyone of so many dead civilians?




I must be getting old; Black Ops II had too much violence for my taste.  Don't get me wrong; the game has a rock-solid system, but after hours of mowing-down hordes of baddies, long kill scenes of women, and an orchestra of gunfire it all seems... vulgar.

Call of Duty: Black Ops II is a cool game.  Impressive set-pieces, nifty flying and drone sequences, and intense action make for good and exciting viewing; heck, playing the game is fast-paced enough to get you involved and keep you engaged.  Though all-in-all, after a few hours of bullets flying and people dying, you too might be like me and feel a bit of disgust at the end of it.

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