Jimmy Chattin - I make better games.

Monday, September 16, 2013

What I Learned - 9

Setting reminders to post these is going to be on next week's What I Learned, that's for sure!

What I Learned - 9/8 to 9/14






  1. A cover letter shouldn't be an information dump, but should tell a story.
    1. Various Influences
  2. If you are making a game today, you are only competing against other games being made at the same time.
    1. Richard Garriott; Unite 2013 - Keynote
  3. Millenials waste approximately 40 hours a month doing menial internet tasks while at work.
    1. Cheryl Conner; Who Wastes the Most Time at Work?
  4. Pronounceable names and words that are repeatable and easily said can make or break a game.
    1. Unite 2013 - Keynote
  5. A person can't rely solely on school work to get them into the game industry.
    1. Jennifer Ash;  Breaking In: Jennifer Ash 
  6. Unity now supports 2D games with first-party features!
    1. Tomas Jakubauskas and Juha Kiili;  Unite 2013 - New 2D Workflows
  7. "Many of the key fundamentals of graphic design can be directly applied to vehicle design."
    1. Danny Gardner; Blast: Spaceship Sketchers and Renderings, pg. 47

In other news, there are also an alarmingly few universities in Portland, OR that offer a Graduate degree in Computer Science.  I thought you should know.

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