What I Learned - 9/29 to 10/5
- Paper prototypes are useful, if for nothing else, for showing programmers what the game may be doing (either correctly or as a bug) without having to recreate the issue.
- Whenever something is "optional" to fill-out or attend when it comes to a company and getting hired by them, always follow through with action.
- Nintendo has some of the hardest (if not the hardest) tests for application of any video game company.
- Players despise having control taken away from them in gaming.
- Personal realization when brainstorming new champion powers for the League of Legends game
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