What I Learned - 10/6 to 10/12
- When highlighting and shading, other than the primary color, matte surfaces should resemble 2 additional shadows, while shinier surfaces have 1 shadow and 1 highlight.
- "That which gets measured gets done."
- Let the individual members of a team do their own retrospective; they and everyone else knows what went wrong, while they get to own what went right.
- Scheduling early peer review that is positive and free of repercussions is a great way to check the progress on projects their creators are coy about.
- "Psychology research shows a drop in creativity and attention after 15 minutes, and major deficiencies by 1 hour." Long design meetings. Don't do them.
- "Game development is a team sport."
- A game requires a monitization strategy that "compliments" it from day one, otherwise it will be a lot of wasted effort and subject of scorn.
- [Not something learned but something that needs reiteration] "Gameplay trumps art needs."
- Service can be seen as an investment by an organization into their community and product base.
- Jealousy is a great tool that can be used for weeks and weeks, if not longer.
- My aunt Linda; Reference to an older dog not bolting when a puppy is around
- Numinous - Describing an experience that makes you fearful yet fascinated, awed yet attracted - the powerful, personal feeling of heing overwhelmed and inspired".
- The sky is as much a character in games of this millenium as anything else.
- NBCI attacks = Nuclear Biological Chemical Information attacks available in the modern age of hostility and warfare.
- Neal Stephenson; Snow Crash
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