What I Learned - 11/10 to 11/16
- In the game industry, age is huge; the older you are, the easier it is for managers to think that an employee can't pull the epidemic "crunch" (41+ hrs/wk) of the industry.
- Trusted associate not willing to reveal either their name or age.
- Again, don't disclose your age! Anywhere! Ever!
- Link your published, written, industry-relevant material on LinkedIn. It shows you take time to contribute insight into what you like.
- Personal LinkedIn updates can be disabled! Settings -> Profile -> Turn on/off
- Visualizing an encounter where all parties actually come away happy is a great gauge for confronting another; if you can't see it, then a meeting shouldn't happen.
- Goals can be "S.M.A.R.T." (Specific, Measurable, Achievable, Realistic, and Timely).
- I am not good at League of Legends. I must work on getting better.
- Personal admission after seeing a 1:1 win-loss ratio
- Mike Capps, a head of Epic Games, once said that the company would not accept employees willing to work less than 60 hours in a week.
- The word "passion" is very cliche in the game industry while also being used to excuse some poor labor practices on the part of game companies.
- Degrees concerned with game creation, especially those from for-profit universities, are worth nothing.
- Playing (and enjoying) games affects the brain. The changes there could possibly act as therapy to a number of brain disorders.
- There are a number of quick, efficient security steps to protecting an online, social presence.
- Websites are best if layered in a broad fashion, not a deep one.
- Luck is a defining factor for the success of an Indie title in such an oversaturated game market.
- "If your game can't succeed based on word-of-mouth marketing, unless you get real lucky, you need to adjust your budget, your quality, or both."
- The IGDA has a "fiduciary" policy for its board members, therefore causing things such as "pointing out bad studios to work for" is replaced by "highlight[ing] some good studios to work for".
- Darius Kazemi; Some Thoughts on the IGDA (Or: Why I Quit)
- Fiduciary - Involving trust in a relationship between a trustee and beneficiary.
- The IGDA tends to waste the energy of more niave members when that energy should be spent on organizing labor in the game industry.
- There have been bad feelings in and out of IGDA for years.
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