Jimmy Chattin - I make better games.

Monday, December 30, 2013

What I Learned - 22

This post is covering 2 weeks - moving to Madison, WI to start work with Epic (no, not Epic Games) takes a toll!

As we move into the new year, What I Learned may change or even go away.  Don't worry - if it gets replaced, it will be with updates on my monthly game projects that'll start on January 1st!

With that, read on and enjoy.

What I Learned - 12/15 to 12/28


  1. Suggesting that a job applicant play the games of the company they are applying to  is pretty smart to help drive up user numbers.
    1. KIXEYE Submission Confrimation Email
  2. A writer is, has to be, the most flexible person on a development team.
    1. Jason Blair; Game Writing: 11 Things I've Learned
  3. (Reminder:) Making things RIGHT NOW is the best way to learn and show skills needed in creating games, with or without a college degree.
    1. Brian Albert; How Not to Become a Game Developer, Game Informer #247 pg. 27
  4. Being nationally accredited (like the infamous Westwood College), rather than being regionally accredited, offers very few other schools that credits may be transfered to.
    1. Brian Albert; How Not to Become a Game Developer, Game Informer #247 pg. 27

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