Jimmy Chattin - I make better games.

Friday, October 28, 2011

A Symposium and Progress Made!

The end of the week is upon us. Halloween weekend is here, and relaxing must start! But first, an update on Mami.

So, this last Wednesday saw Team Squaybies present Mami at a Center of Excellence symposium in front of a group of about 50+ people. The crowd was attentive, but our lousy time slot saw a good dozen students leave as they had class at the turn of the hour. Past that, the entire team did very well (though we did speed through a bit too quickly – 45 minutes vs a whole hour). Can't wait until next time!

But, what was presented? What has been done in the two days since then? Well, the amazing Travis Boyd and I have successfully implemented an aura "glow" onto our character in flash, giving the illusion that the world is cast into shadow, with only the most limited smidgen of light surrounding the player. It was a bit peculiar at the beginning, but after reindexing the layers, darkness has never looked so good. The link at the end is where the example code is coming from that led us to where we are.

In other Mami news, Galen Farah has put together a decent filler background, but today's meeting decided that we will see a finer edition created later. The animation of the main character is in the works, the dialogue is understood with the finer points to be finalized this coming month. My job as Quality Assurance Lead will see a lot of work in November, since we are now in the crunch to get a working copy of Mami out to the public for initial testing. Yay me!

The shadow tutorial : EgoAnt Productions. Check it out. He's got some good code!

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