Jimmy Chattin - I make better games.

Wednesday, November 20, 2013

What I Learned - 17

Late again, but full of valuable info!

What I Learned - 11/10 to 11/16

  1. In the game industry, age is huge; the older you are, the easier it is for managers to think that an employee can't pull the epidemic "crunch" (41+ hrs/wk) of the industry.
    1. Trusted associate not willing to reveal either their name or age.
  2. Again, don't disclose your age!  Anywhere!  Ever!
    1. Jon Jones; LinkedIn for People Who Hate LinkedIn
  3. Link your published, written, industry-relevant material on LinkedIn.  It shows you take time to contribute insight into what you like.
    1. Jon Jones; LinkedIn for People Who Hate LinkedIn
  4. Personal LinkedIn updates can be disabled! Settings -> Profile -> Turn on/off
    1. Jon Jones; LinkedIn for People Who Hate LinkedIn
  5. Visualizing an encounter where all parties actually come away happy is a great gauge for confronting another; if you can't see it, then a meeting shouldn't happen.
    1. Kathy Caprino; 5 Critical Steps to Fearless Confrontation
  6. Goals can be "S.M.A.R.T." (Specific, Measurable, Achievable, Realistic, and Timely).
    1. Kathy Caprino; 5 Critical Steps to Fearless Confrontation
  7. I am not good at League of Legends.  I must work on getting better.
    1. Personal admission after seeing a 1:1 win-loss ratio
  8. Mike Capps, a head of Epic Games, once said that the company would not accept employees willing to work less than 60 hours in a week.
    1. Ian Williams; 'You Can Sleep Here All Night': Video Games and Labor
  9. The word "passion" is very cliche in the game industry while also being used to excuse some poor labor practices on the part of game companies.
    1. Ian Williams; 'You Can Sleep Here All Night': Video Games and Labor
  10. Degrees concerned with game creation, especially those from for-profit universities, are worth nothing.
    1. Ian Williams; 'You Can Sleep Here All Night': Video Games and Labor
  11. Playing (and enjoying) games affects the brain.  The changes there could possibly act as therapy to a number of brain disorders.
    1. Melanie Pinola; Study Shows Playing Video Games Really Can Make Your Brain Bigger
  12. There are a number of quick, efficient security steps to protecting an online, social presence.
    1. Jess Fee; You Aren't Using These 10 Simple Security Settings
  13. Websites are best if layered in a broad fashion, not a deep one.
    1. Jon Jones; Your Portfolio Repels Jobs
  14. Luck is a defining factor for the success of an Indie title in such an oversaturated game market.
    1. Jeff Vogel; Marketing, Dumb Luck, and the Popping of the Indie Bubble
  15. "If your game can't succeed based on word-of-mouth marketing, unless you get real lucky, you need to adjust your budget, your quality, or both."
    1. Jeff Vogel; Marketing, Dumb Luck, and the Popping of the Indie Bubble
  16. The IGDA has a "fiduciary" policy for its board members, therefore causing things such as "pointing out bad studios to work for" is replaced by "highlight[ing] some good studios to work for".
    1. Darius Kazemi; Some Thoughts on the IGDA (Or: Why I Quit)
    2. Fiduciary - Involving trust in a relationship between a trustee and beneficiary.
  17. The IGDA tends to waste the energy of more niave members when that energy should be spent on organizing labor in the game industry.
    1. Darius Kazemi; Some Thoughts on the IGDA (Or: Why I Quit)
  18. There have been bad feelings in and out of IGDA for years.
    1. Adam; Leaving the IDGA(2) - What Happened?

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