Jimmy Chattin - I make better games.

Sunday, November 24, 2013

What I Learned - 18

Not on this list, but should be: programming on the back of envelopes is very satisfying.  Thought you should know.

What I Learned - 11/17 to 11/23
  1. Holy awesome game list of the last generation, Batman!
    1. Kirk Hamilton; The Games that Defined the Last Generation
  2. There is a lot of controversy over how a Software Development Engineer in Test (SDET) compares on a company totem pole to a regular Software Dev.
    1. Intensive research into the SDET position.
  3. The Ninety-Ninety Rule in software development is hilarious (and shockingly accurate).
    1. Wikipedia; Ninety-ninety rule
  4. Attention Scope will allow people to have multiple ideas in their head, but once about 13 are 
    1. Nils Phil; GDC China 2013 - The Psychology of Freemium
    2. Checkout this attention scope test.
  5. Higher incentives can lead to poorer performance.
    1. Dan Pink; Dan Pink: The Puzzle of Motivation
  6. The 10,000 hr rule to learn something is false, applying only to being highly competitive in a narrowly focused field doing only a certain few actions.
    1. Josh Kaufman; The First 20 Hours - How to Learn Anything
  7. 20 hours of focused practice will allow a person to acquire a skill.
    1. Josh Kaufman; The First 20 Hours - How to Learn Anything
  8. There are 4 steps to rapidly acquire a skill.
    1. Deconstruct the skill - decide exactly what is supposed to be done.
    2. Learn enough to self-correct - don't let books or other media to allow for procrastination.
    3. Remove practice barriers - internet, TV, games, etc.  Willpower!
    4. Practice for at least 20 hours - 
      1. Josh Kaufman; The First 20 Hours - How to Learn Anything

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