Jimmy Chattin - I make better games.

Sunday, December 8, 2013

What I Learned - 20

This last week saw me wrapping-up the final phase of an interview.  Being flown to the company headquarters, I was able to exercise my software development skills, team collaboration ability, and problem solving prowess.  Engineering programs for this awesome company is looking good!

Then my application failed to meet the minimum qualifications for an entry-level, black-box QA position, likely to be given a bare-bones hourly salary.  My best guess is that it's location, location, and location.  What do you think?



What I Learned - 12/1 to 12/7


  1. It has now been seen that mobile developers are paying more to aquire users than those users are spending in-game.
    1. Dean Takahashi; Developers, Brace for a Bloodbath: The Cost of Getting a New Mobile Gamer Exceeds Revenue that User Generates
  2. .Net and similar off-shoot programming structures are forcing-out a lot of entry-level developers due to the high overhead needed to be learned by the dev before they may even be considered competent in it.
    1. Justin James; How Entry Level Developers are being Squeezed Out of the Job Field, and What They can do about it
  3. A suggested show of competence with Java and .Net frameworks can be done in a project(s) using: C#, ASP .NET, XAML-based systems, HTML5, CSS, JavaScript, different frameworks, SQL, and LINQ.
    1. Justin James; How Entry Level Developers are being Squeezed Out of the Job Field, and What They can do about It
  4. The Flood in the video game series Halo was designed with how soldiers carry their weapons; right handed people have exposed left flanks!  (A Flood's host has a huge bulge on their left side where they were attacked.)
    1. Titan Books; Halo: The Art of Building Worlds, pg 99
  5. If a game maker ever feels down about making games, watching an inspiring documentary will light the spark again.
    1. Realization after watching the movie Us and the Game Industry

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