Jimmy Chattin - I make better games.

Friday, September 23, 2011

Eth – A Spiritual Companion


The game team I’m serving on right now, Team Squaybies, is making Mami – an ethereal 2D puzzle-platformer set in the spirit world.  The player controls the actions of a small child in this world who’s being accompanied by Eth, a … “companion,” of sorts.  The other day I had the request to expand upon the description of Eth after an iteration presentation.  So, here goes nothing!

Mechanically, Eth provides the light that the player can see by (the dead spirit world is a dark and gloomy place), is the main tool for acquiring objects, and acts as the primary interface between the child and the environment.  Eth also is an inventory, for he can literally swallow-up other spirits and needed items found throughout play.  Eth uses what is in the inventory to project powers that eliminate opponents and help overcome similar obstacles.

Narratively, Eth is much more than a simple tool.  This “Guardian Spirit” first introduces himself by swallowing the first spirit that the player meets during the tutorial introduction.  This shady character will accompany the player through thick-and-thin as the user attempts to get out of the spirit world.  Though Eth is helping the main character, he may have motives of his own …

Well, that’s a quick overview of Eth, the Guardian Spirit of Mami!  If you have any questions more about this character, or Mami, or Team Squaybies, (etc. etc. etc.) comment below or write me at my email.  Thanks for the read!

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