So... Game projects. This year at school, I'm participating in a game development team project course, acting as the lead QA and document editor for Team Squaybies. Mami is the working project title, and we're in week 3 of brainstorming and conception (do realize that we only work about 8 hours a week).
It's been a busy time, both with the project and other college courses. For that, I hope to make-up for not writing more posts! But what can be written on about the project so far...
Story! So – you play as a child from our physical world, who gets stuck after-dark in a gloomy spirit realm that won't let you go. To escape, various powers from different spirit 'gods' must be used to rend open a door back into physical reality. You encounter various 'ghosts' throughout play, who may try to help you, harm you, or both. One in particular, Eth, you will meet very early on, where it'll join you, acting as your inventory, light source, and tool in your endeavors. Its intentions, though, may not be the clearest, or ultimately the purist, when it comes to helping you back onto the earthly plain.
Mechanics! As I said, the spirit Eth acts as inventory, gobbling up items and other collectibles (its mouth is a vast hole into another cosmos). Eth also glows, which allows for the realm to be seen easily, with the lighting effect being incorporated into some other game elements yet to be determined. It also uses the various god powers you've collected and delivers their might to smite thine enemies!! ...
Did I go a little overboard?
Anyway, I'll leave it at that until more is decided on and finalized by the end of this week.
This is a solid project, and if we can finish September with a playable iteration, we're golden! And by golden, I mean I get to tarnish it in every fashion. Yay, QA!
As always, please comment, like, share, bookmark, and follow along!
P.S. If there are any suggestions, comments, or if you'd like to know more as time goes on (possibly be conscripted to test the game?), please write jmchattin@pluto.dsu.edu and we'll take it from there!
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