Jimmy Chattin - I make better games.

Thursday, December 22, 2011

If Only Uncharted was Left Uncharted


Well, the plan was to marathon through all three Uncharted games with a friend over this long break at college.  We managed to pound-out the first game, Uncharted: Drake’s Fortune, but I’m not sure if we’ll get through the next two.  Here are some reasons why:

Rolling around protection, smashing buttons to reload or to aim or to seek cover, Drake’s blown to bits by ridiculously placed grenade snipers.  Attempting to aim - which only leads to hip-firing - gets my face plastered with bullets from suicidal maniacs charging my barricade.  Enough being said about that, the controls are a bit harsh to handle, not helping with the difficulty.  Set on Medium, the waves and waves of copy-paste enemies take a ridiculous amount of ammo to put down, straining already tight weapons - only a handgun and a rifle are allowed to be carried at a time.  It took my friend and I ten shots - ten! - to put a goon down.  All this is tough but forgivable, except that the game forces the player into kill-rooms, making it unable to proceed until insurmountable odds are, indeed, overcome (after much frustration).

But enough on combat; now to navigation!  I’m not a regular player of platformers, but the climbing and jumping of Drake had quite tight handling.  If all platform games work this nicely, I will have to delve into them more often.  The dark-side is that the background can be deceptive at points.  More than once, my buddy and I fell away, having tried to nab a ledge we saw that the game said wasn’t there.  

Past combat and navigation, the delivery of the story is top-notch.  The characters are witty, the dialogue skillful.  The unique persons of Uncharted: Drake’s Fortune give an adventure that is easy to trace a journey through.  In regards to the tale the game tells, it’s a pleasant adventure for buried treasure.  Such a jaunt has not been heard of in this console generation.

Uncharted: Drake’s Fortune has a good story.  The game also carries off a solid platforming experience.  Where Uncharted falls off at is how it tries to be a combat game, and fails miserably, even with an unreasonable army of mercs spread along the path; that downside breaks the game into a series of frustrating and unbelievable encounters.  If a player can get past that, more power to them, but at least for this gamer, the rest of the Uncharted series very well may remain uncharted.

Take care with other games this holiday season!

  • + Fun writing; adventurous dialogue.
  • + Memorable and witty characters.
  • + An unforgettable treasure hunt.
  • + Good platform handling.
  • - Deceptive level platform layout.
    • A fix: Add more places to traverse, even if those areas don’t naturally lead to where the player is to head to.
  • - Limited and hard to control weapon choices.
    • A fix: Tighten the combat controls if combat is to be relied on so heavily.  Augment the weapon selection even a little more to allow for broader options – the PS3 can certainly handle it.
  • - Generic enemies with numbers that are legion.
    • A fix: Don’t substitute quality combat encounters with rushes of shallow cannon-fodder.
  • - Unrealistic difficulty levels.
    • A fix: Cure some of the previous ailments, and this one might just be solved!

3 comments:

  1. Umm it was a title released shortly after the ps3 launched, the next 2 games are brilliant in all aspects.

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  2. You know, I might have to start doing this too with the games I play, it seems like a really good exercise in game analysis. I mean, I already do that, but writing it down and organizing it seems helpful. As for Uncharted, I actually couldn't even bring myself to finish the first one, so I agree completely. As for the second and third though, they are far and away better, and address many of the concerns you listed, and as such are better games for it. I strongly recommend at least giving 2 a try, and you're welcome to borrow it any time if you'd like. :3

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    Replies
    1. Thanks, Sean! I did watch the entirety of Uncharted 2, and the later half of Uncharted 3. They were interesting, but still did not compel me to want to play the games. But, I do encourage an organization of what you learn from the many games I know you play!

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