All horror games have real stories
All horror games focus on eliciting the effect of fright
All horror games are interactive stories
Who Died?
· YOU DIED
· The avatar is the one who died, but it instills a connection that the player is avatar
· Use "you" to refer to the character in the game as the player
· Mix referring to "you" and the character specifically - creates confusion
Verbs
· What can the player do?
· Authenticity
o create the illusion of being real
· Evolution of verbiage:
o Select item, USE -> Select item, ROTATE CONTROLLER
Contextualization
· something doesn't have to exist to seem to fit into an environment
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