Answers and their Points to a Set of Questions
· Setting - very low fancy
o Monte Python-esc portrayal of the Dark Ages
o Only humans and monsters - very obvious
o Very Gothic and authentically Gothic in a historical way
o Premise put into modern day setting could not convince it was not horror
o Silent Hill happening to an entire country
o Describe and define what the haunting is
· Integrated design - Demon's Souls does it best
o Are rules different from fiction to the game? - NO!
§ e.g. Phoenix down on Aeris?
· Shot to pieces in real life; hide and regenerate health in game
o Coherent rules
o Metaphysics and spiritual function is consistent in story and gameplay
o How much power do you need? How much are you going to take? - Corruption question
o YOU ARE A BAD PERSON FOR BEEFING UP TO DESTROY OTHER PLAYERS
o hitting someone with your weapon will make them very mad - > just like real life; will not hold your hand
o the game makes you think of what a power fantasy is
§ horror is a disempowering fantasy
o Super heroes are American
§ be stronger in an unfair fight
o It's hard because a gamer must use common sense, not gamer sense
§ we expect a game to make us feel powerful, not us to make us feel powerful
· Demon's Souls fiction is intermeshed into the game -> change fiction, change game
o Humanity - "Souls are what makes humans human. This also makes you human. What's the difference?"
§ Dark Souls is full of philosophical questions
§ requires interpretation of the gameplay
o The purpose of a game system is to destroy itself (game world destroying itself)
o There is a massive collection of negative space
· Rationalization of being a killer
o Am I good for protecting my alliances? Am I bad for killing innocents threatening my alliances?
o Pay to have sins removed -> ticked NPCs love you again
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