Jimmy Chattin - I make better games.

Friday, March 2, 2012

Prior to a Break - Mami Update

Next week is Spring Break, and students will do as students do – disperse to the far reaches of anywhere and everywhere.  Despite fun and relaxation, the production process doesn’t cease to plod on.

This next week is hoping to see at least 2 stories from our compiled list finished up, which will accelerate Mami’s development; prior planning has Team Squaybies finishing 4 stories per week without including Spring Break.  That, with the final stories queued by a teammate and I, the content-lock that’s scheduled for April is within reach.  A few Skyped team meetings during the break will allow for regular check-ups on any progress made.

Enough talk of next week.  This last week has had 1 story finished at the time of writing; I’ve coded node collisions for use in the main game that call a function to do whatever-the-heck is needed in game.  The nodes will help facilitate a tool to include puzzles within the playable level.  I’ve also started going through a copy of the Mami executable to test the elimination of various Library assets in Flash; there is a lot of junk!  Taking the initiative to start this has made me feel like a real Senior QA.

Other than Spring Break Mami plans, and the slow pace of this last week, nothing much is new.  Team Squaybies is still strong, and it is hoped that momentum is not lost over the course of the open week.  What are your plans for Spring Break?  Whatever they are, take care, and I’ll be writing blog posts throughout the week.

No comments:

Post a Comment