Jimmy Chattin - I make better games.

Sunday, August 11, 2013

What I Learned - 4

Wow.  There is so much good stuff available for learning that I just have to share it.

What I Learned - 8/4 to 8/10


  1. Surrounding yourself with inspiring people doing interesting work is one of the greatest boons to your own projects.
    1. Realization after the monthly PIGDA Meeting
  2. Design is not about visuals, but of what things are and the actions they take.
    1. Jason Jones; Bungie Co-Founder, Halo and Destiny Creator Jason Jones Breaks 11-Year Silence
    2. Part 1 of 3: About that Halo 1 Pistol...
  3. Empathy with the experience of a player is incredibly important for a designer to have.
    1. Jason Jones; Bungie Co-Founder, Halo and Destiny Creator Jason Jones Breaks 11-Year Silence
    2. Part 2 of 3: Jason Jones's 17-point plan
  4. Every action the player can make needs to feel "awesome"  and feed a "power fantasy".
    1. Jason Jones; Bungie Co-Founder, Halo and Destiny Creator Jason Jones Breaks 11-Year Silence
    2. Part 2 of 3: Jason Jones's 17-point plan
  5. Design portfolios are incredibly important to showing design prowess in the hiring process.
    1. Ethan Levy; Breaking Into Game Design, Part 1
  6. A student should have a game in a store or released elsewhere for every year that they are in school.
    1. Ethan Levy; Breaking Into Game Design, Part 1
  7. Know how to code.  Learn how to code.  Really, no exceptions when it comes to designing video games.
    1. Ethan Levy; Breaking Into Game Design, Part 1
  8. Just read the entire article; it's gold.
    1. Ethan Levy; Breaking Into Game Design, Part 1
  9. A person really stands-out if they have a prepared 'fail' resume ready to showcase the learning of important lessons in design.
    1. Tina Seeliq; Fail in Order to SUCCEED
  10. "If you don’t invest the time needed to achieve those goals then all you have are empty ambitions."
    1. Tina Seeliq; Time is more Valuable than Money
  11. No great design came from a lack of big, challenging problems.
    1. Vinod Khosla; Youtube
  12. Bad behaviour and poor sportsmanship can't removed, but design can prevent it from ruining other players' fun.
    1. Chris Butcher; How Bungie Plans to Counter Trolls through Design in Destiny
  13. "Fear is good in small, homeopathic doses."
    1. Neil Gaiman; Interview on OPB Radio

Just a heads-up on the next post: designing Your Worst Nightmare for Bungie and its new game, Destiny.


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