What I Learned - 8/18 to 8/24
- The smaller the team, the more stuff each team leader needs to be able to execute on.
- A swell ratio of personnel on an animation-heavy game looks like this: 2-3 animators; 1-2 modelers; 1-2 environment artists
- If a designer (or anyone) is looking to educate themselves on the cheap, there are many places online to learn from.
- "Riot hires Rioters to be Rioters"; I know now how to tailor a resume to Riot.
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