What I Learned - 7/28/13 to 8/3/13
- Specific concepts tend to stick around if they are the first ones drawn.
- Samwise; The Art of Blizzard Entertainment, pg. 138
- Talk can kill a game; "rock before [talk]".
- Brandon Boyer; Less Talk More Rock
- Remember: Video games are primarily an audiovisual form of communication and 'talk' is just noise under such a context.
- Brandon Boyer; Less Talk More Rock
- The national age of consent is 13 in Japan; this explains why young school-kids can find themselves in sexual or high-tension situations in Japanese media.
- mdrewltt; comment on The Evangelion Manga is Finally Over, and What a Ride It Was by Richard Eisenbeis
- Confirmed by Wikipedia; Ages of Consent in Asia
- (Not really for design, but interesting enough to share.) Adults are those who've experienced "senseless pain with no hope of emotional justice and no power to make the situation better".
- Lawrence Sonntag; IGDaily Newsletter - Never Stop Mounting Friends, Multiplayer in Arkham Orgins
- There are levels of believable Sci Fi, each being unique and fairly easy to identify.
- Shared by David Wessman; Grading SF for Realism
- If designing a game in Unity, youtuber StudicaNews makes tutorials that are thorough and easy to use.
- StudicaNews; Youtube, Unity 3D Part 1 User Interface and Game Objects
- Every game designer since forever has wanted to make a game where all things can be destroyed.
No comments:
Post a Comment