Jimmy Chattin - I make better games.

Monday, August 19, 2013

What I Learned - 5

A day late on putting this out, but know that I'm working on getting a Unity application with game mechanic examples to you!

What I Learned - 8/11 to 8/17


  1. Simple is almost always better than the complex.
    1. Realization when improving the look of the Games Of Taste blog
  2. A satisfying concept design can consist of 30% imaginary content, 70% real-world creation.
    1. Chee Ming Wong; Spacecraft Design - Part 1 Design and Rapid Prototyping
  3. The shared experience of conflict brings together social bonds faster than anything.
    1. Realization after spending a night playing games and sharing drinks with strangers 
  4. The California Institute of the Arts (CalArts) is the place a fantastic number of designers and creators come from.
    1. SIGGRAPH 2013 - Keynote Presentation: Marc Davis Lecture Series, "Giants' First Steps"
  5. Not everything has to be a major feature; do some smaller works to keep fresh.
    1. Chris Sanders; SIGGRAPH 2013 - Keynote Presentation: Marc Davis Lecture Series, "Giants' First Steps"



Oh, and I know how to embed Youtube videos now!

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