Jimmy Chattin - I make better games.

Monday, November 28, 2011

Team Squabies after Thanksgiving

It's been a long time since I've given a write-up on how Team Squabies is going with Mami. With Thanksgiving in the schedule, we've been a little slow recently, but you'll be impressed over what we've done since the last post.

What sticks in my mind is the animation roughs that have been fleshed out. The filler art of our protaganist moves now, but we have stories yet to be finished for including the movement in-game. Well on its way it is!

Now, Mr. Boyd has undoubtedly made the biggest contribution to the project in the past few weeks. In recognition that most of the team (5 out of 7) don't know Flash in any way, Mr. Boyd has put together some quite decent Flash tutorials that should be useful for the team. Minus the issues we're having getting people confident enough to work in code, this is undoubtedly a step in the right direction. Past his tutorials, Boyd and I have hashed-out the start of using a new collision system. In rewriting our code, it's slow going with comprehending the concepts, but is far from impossible to handle.

You might have noticed that I included "7" people, not "8" from the team. We're losing our sound-guy next academic semester, and he's effectively moved on from the project. The consideration for replacing him is to hire an outside student to orchestrate our sound. Though it is still under consideration, we'll know if the new guy's on the team next semester.

Dang. One of the shortest posts yet! Expect more Nanocon speaker notes in a short while, and take care until then!

1 comment:

  1. That sucks to hear about the possible loss of your sound-guy. Good luck finding a replacement. There seems to be quite a few people who are becoming interested in that aspect.

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