Note trends; they have what is important to one’s experience and good ones travel through time.
Capturing the Experience
· The Gaming Apparatus (a staple of our Era of Gaming)
o contextualization
§ number of gamers
§ locale
o hardware specs
§ platform
§ support
o tech specs
§ resolution
§ sound
o intervention
§ interface
· Formal Characteristics
o dimensionality
o point of view
o perspective
o ...
· 3) Video-ludic Treatment of Horror (parameters that modulate the gamer's experience)
o difficulty
o “antagonization curve”
o saving system
o player character
§ genre
§ number of players
§ characterizations
- inferior
- ordinary
- superior
- supernatural
o parameters setting the stage for video-ludic horror
§ general tone
- parodic (making fun of itself)
- horrific
- terrifying
§ origin of fictional setting
§ horrific scenery
§ monsters
· Categories of Fright
o NA
· Main Mechanisms of the Horror Game
o NA
Intervention Mode
· Indirect - point and click (do something not tied to actual action)
· Symbolic direct - symbolic actions (controller; doing something like the action)
· Mimetic direct - mimetic actions (kinetic, Wii; doing the actions)
In survival horror the player progresses alone in a strange universe; shadows shroud the presence of strange creatures.
Summary
· Ludi Cine – a database of horror.
· Pyramid of Horror – a stark look at how fear is instilled in the player through gameplay elements.
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